Tuesday, March 04, 2008

A bit critical of my 3D work

It’s been a while since I posted anything course related, so I’d better make up for it now.

So, here comes one UBER BLOG.

We have to be critical of work, both by ourselves and by others, and as such I think I’ll start with my own.

Starting with my one day projects.

Each one of these I feel has gone reasonable well, however there are flaws with all of them.

The animal project was a lot of fun, I really enjoyed doing it, except when it came to texturing the head. As you can probably tell if you ever get to look at the mesh, I had so much ‘fun’ with texturing the head that I actually cheated and need to re texture it because it currently doesn’t have eyes, mouth or nose, however, in an improvement on my self portrait models, it does have a head shaped head unlike one hat had a flat face and the other that I hadn’t gotten round to doing the head at all, as I was busy making the shape right.

The on the vehicle project, I wanted to do a simple model that I could just play around with the textures on and Heather was bored of tanks so I decided to play around with blimps. I ended up doing two variations with plenty more I could do if I wanted to, and it’s rendered onto a sky picture to make them look like they’re flying.

The wheelchair again was pretty easy, and while I’m in the process of re texturing using alphas and things, it was a fun and challenging thing to make, however, I’m unhappy with the squareness of the sides and the lack of correct textures, it’s a little too box like for my liking, but it was still fun to make and I think that I can improve on it by playing around with the polys and things.

The carnivorous plant project was a laugh, creating our own Triffids :D Mine went through about four or five stages, and I thought I was done after every one of them. The first stage was just the stem and the head, with it’s one eye and toothless mouth, then Heather suggested putting the back leaves on and I think they look pretty effective, with the black and green texture. The next stage, of course, was to add the teeth, big, sharp pointy teeth for easily cutting into meat and then finally the little roots, which are alphaed onto plains which are then shaped to fit the huge roots it uses for walking.

Since then I have made a Pegasus, as a Greek Mythical creature, which I’m unhappy with for many reasons, least of all being that it doesn’t look like it should and a item of garden furniture, for which I decided to a bird bath and texture it so it looks marble, and this I’m very happy with because it looks like it should and the textures work like a charm.

I’m reasonably happy with my 2d work too. While I am slowly improving, I feel I will be able to do a lot better then I can currently by the end of next year.

The 2d day long projects we’re doing a fun and they are helpful because they allow us to work on something other then the (insert swear word here) Queen’s Building Project that I’ve done the work I was asked to do for, but is slowly driving me up the wall., and because they get us using skills that we tend to forget when all we’re doing is making 3d models.

Anyway, I just wanted to apologize for the lack of blogging, I just haven’t been able to think of anything to say and here’s a nice big 628 word on to make up for it.

There will be more to come as I do more 2d work on these one day projects and other things.

Joey

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2 comments:

Anonymous said...
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DIHAN said...

u have nice blog thanks for the inspiration